The Witcher 3: Wild Hunt Review
I finally got to play The Witcher 3: Wild Hunt on PC, nearly two years after its release. I know I’m a few years late to the party, but I strongly believed the game deserved to be played on a high-end PC, capable of running the game at its highest settings. I remember watching someone play the game on the Xbox One and I wasn’t particularly impressed with the frame rate during combat. I upgraded recently my graphics card to a GTX 1070 and my display to a beautiful 27″ IPS monitor with G-Sync, so I’ve been eager to catch up on all the hit PC games.
I played the game religiously over the last two weeks. After completing all the secondary quests, contracts and treasure hunts, I finally finished the main campaign on its highest difficulty.
Wow, what an incredible ride!
The game is simply gorgeous and fun. Exploring an open world — finding new towns with new quests and merchants — fighting monsters in old ruins, dense forests and mysterious, dark caves. The environments and various weather effects like rain and snow — or just on a clear day, when there are beautiful rays of light emitting through the branches of trees or when riding horseback towards a sunset or sunrise. The sound — eavesdropping on chatter in a populated town, or hearing random wildlife or a thunderous storm brew nearby. A deep crafting system, making me scavenge every new area to make potions, decoctions, oils, bombs, armors and swords. An excellent combat system, challenging to where it’s sometimes necessary to prepare before fights with sword oils, potions and spells.
The story is amazing. The unique and interesting characters, tons of well-written dialogue and actually meaningful choices to be made. Many times I paced around the room, thinking about the choices I was about to make. In the parts where I had to make quick decisions, I often went with my heart which kind of showed my character. The game made me cheer and laugh — sometimes made me feel sad or angry. It went through the whole spectrum, which I loved. More about the characters — learning their history, seeing our relationships progress, their reactions as I make my choices — thanks to the well done body and facial animations. I felt connected.
Other than the main character of the game, Geralt, I became a huge fan of his ‘adopted’ daughter, Ciri (short for Cirilla). With her history and inherited abilities, she’s easily become my second favorite female video game characters behind Lara Croft. Here’s a good fan-made tribute video on her and Geralt:
One of my favorite scenes in the game include a drunk Geralt and friends. The video is kind of long and may not make much sense if you haven’t played before, but it’s a good representation of how great and humorous the dialogue and characters are in the game. It’s small scenes like this I enjoy because they make the characters feel more human.
It’s legitimately one of, if not the best, role-playing games I have played. CD Projekt RED really made a masterpiece and made me a fan of their company and of the ‘Witcher’ universe. Luckily, I still have to complete the downloadable content — ‘Stone of Heart’ and ‘Blood and Wine’. I’ll probably pace myself on these, as I know I’ll be sad once I finish them.